For the first time in the Randy Wittman, there is intrigue and excitement over how the Wizards will play. All preseason long, the Wizards have promised a “Pace and Space” approach – something a little closer to what the Warriors dominated the NBA with last season. It is a shift towards small ball, surrounding arguably the fastest player in the NBA, John Wall, with three shooters and a big man. This, rather than the conventional lineup with two big men, Marcin Gortat and Nene last season, both of whom do not have range extending to the 3-point line. It’s a game plan that, ideally, utilize’s John Wall’s blazing speed better. When shots go up, the wings leak out and Wall races down court, putting constant pressure on defenses and opening up for 3-point barrages from Bradley Beal, Otto Porter, and whoever else fills the wing.
For all of the excitement surrounding the Wizards’ new look in the preseason, the season opener in Orlando felt like a preseason game. Both teams were sloppy. Beal opened the game with back to back turnovers, and then Kris Humphries followed suit with a turnover of his own. Though sometimes out of control, Wall mostly steadied the team through the first quarter, responsible for 14 of the team’s first 16 points, with eight points and two assists. The Wizards sprinted ahead to an 18-9 lead in part to hot shooting from deep from Bradley Beal, who finished the first quarter with 13 points off of 5-9 shooting. But the quarter ended with the Wizards holding a single bucket advantage, as the Magic rallied behind their latest two lottery picks, Aaron Gordon and Mario Hezonja. The second quarter showcased a little bit of the good and bad of the “Pace and Space.” Kris Humphries, who for his career is 2-6 from behind the arc, hit a corner 3! That is a new dimension to his game, as he knocked down 10-28 3’s in the preseason. The other bright spot of the second quarter was newcomer Gary Neal’s productivity. The career journeyman has made a living in the NBA as a scorer, and he knocked in three baskets off the bench to keep the Wiz above water. It’s clear that it will take time for the team to figure out when to push the ball and when not to. The Wizards had seven turnovers in the half, and the increased pace coincided with recklessness. That is a symptom of playing fast, though John Wooden said: “play quick, but don’t hurry.” The Wizards look hurried getting the ball down floor, and it will take time before Wall and the rest of the team figure out when the break is not on. Continue reading